Distribution by Tier

Where the 106 items live.

Items per tier, drawn from the actual Unity .asset count. The widest bar is whichever tier has the most items.

T0
9 items
T1
15 items
T2
13 items
T3
18 items
T4
14 items
T5
17 items
T6
20 items
T7
0 items — post-victory

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Example Recipes

How items connect.

Every item slots into multiple recipes. These are a few classic chains to show how Cosmic Scale builds depth out of simple inputs.

First Power

Coal ×1 Coal Generator 90 MW while fueled

Iron Gear

Iron Rod ×2 Constructor Iron Gear ×1

Motor

Rotor ×2 Stator ×2 Cable ×2 Manufacturer Motor ×1

Quantum Processor

Quantum Crystal ×2 Circuit Board ×4 Supercomputer ×1 Quantum Lab Quantum Processor ×1
Note: Recipes are subject to balance changes during development. The in-game balancing spreadsheet is the authoritative source — these flows are representative examples.

See the whole tree in action.

Items, buildings, and recipes all interconnect. The full database lives in-game where every item links to its producers and its consumers.