Eleven Biomes, Wrapped Around a World.
Every world in Cosmic Scale has a planet type, and the type sets its climate window: temperate worlds, arid, frozen and volcanic ones, barren rock, airless moons, acidic and crystalline worlds, and the gas and ice giants. The ground inside that window comes from the same eleven biomes, picked off one climate table with how hot it is down one side and how wet it is across the top, kind of like each planet type setting its own thermostat. So your home world sits in the middle and gets grasslands at the equator and snowfields up by the poles, while a frozen world only ever gets the cold end. Find iron in the Deep Highlands, quantum crystal in the Crystal Plains and sulfur in the Volcanic Highlands, and since no single world carries every biome, the mid and late tech tree can't be finished from the home world alone. Click any card for the real spawn tables straight from the game's files.