System View

The local solar system.

Your home world orbits a Class-G star, and the orbits are real: planets and moons actually move, which is where day/night, moon phases, and freighter launch windows come from. None of it is scripted. Three of your trade partners share this system; the fourth, Proxima Colony, sits 4.24 light-years out, so the trade network doesn't stop at Sol's edge. Beyond the home system, a procedural galaxy of star systems waits. Each partner runs its own economy.

SOL · CLASS G

↻ THIS DIAGRAM'S ORBITS ARE ARTISTIC LICENSE · IN-GAME THEY'RE SIMULATED · CLICK A PLANET TO LEARN MORE

Trade Partners

Four worlds, four economies.

Each planet trades different goods. Build the right export and you can pull rare materials home that your factory could never produce on its own.

▸ HOME SYSTEM

Terra (Home)

Your starting planet: a real sphere you walk, sprint, and jetpack across. Earth-analog atmosphere, 12 biomes, full procedural generation. Build your factory here; every interplanetary route originates from your Space Elevator.

DISTANCE
You're standing on it
TRAVEL
No trip needed
EXPORTS
Whatever you can spare
RESEARCH
Always unlocked
▸ SOLAR CORONA · 0.1 AU

Stellar Forge

An automated megaplatform anchored at the solar corona, operating at the edge of physics. It produces stellar-grade materials in exchange for advanced manufacturing components.

DISTANCE
0.1 AU
TRAVEL
~15 min
EXPORTS
Stellar materials, Type-1 Energy Matrix
ACCEPTS
Advanced manufacturing components
RESEARCH
Type-1 Apex (T6)
▸ SOL INNER BELT · 2.7 AU

Asteroid Belt Alpha

A network of automated mining stations in the asteroid belt. They produce rare minerals in exchange for fabricated components.

DISTANCE
2.7 AU
TRAVEL
~1.5 min
EXPORTS
Rare minerals: uranium ore, quantum crystals
ACCEPTS
Fabricated components
RESEARCH
Orbital Engineering (T6)
▸ PROXIMA CENTAURI · 4.24 ly

Proxima Colony

A fledgling human colony struggling to establish self-sufficiency. They need raw industrial materials and can offer exotic biocarbons.

DISTANCE
4.24 ly
TRAVEL
~2 min
EXPORTS
Exotic biocarbons: gravitite
ACCEPTS
Raw industrial materials
RESEARCH
Orbital Engineering (T6)
▸ JUPITER LAGRANGE · 5.2 AU

Jupiter Station

A massive orbital platform harvesting Jovian atmospheric gases. They have access to exotic compounds found nowhere else in the system.

DISTANCE
5.2 AU
TRAVEL
~3 min
EXPORTS
Exotic Jovian compounds: dense matter
ACCEPTS
Industrial components
RESEARCH
Antimatter Research (T6)
How Trade Works

Freighter loops.

Build a Space Elevator and assign freighters to trade routes. Cargo lifts to a geostationary orbital platform, and each freighter completes a full round-trip from there: depart loaded, cross to the partner planet, unload, load their export, return. On the ground, cargo drones cover the same job at planet scale, riding great-circle arcs across the surface.

Travel time varies by route. The Asteroid Belt and the outer colonies are quick runs, while the Stellar Forge at the solar corona is the long haul. Because everything is genuinely orbiting, launch windows fall out of where the planets actually are at that moment. Multiple freighters on the same route stagger automatically so you get continuous throughput.

Trade Loop Steps

  1. 01 Load Space Elevator with export goods
  2. 02 Assign freighter to a trade planet
  3. 03 Freighter departs (travel time runs in real-time)
  4. 04 Arrival event → ARIA voice line
  5. 05 Cargo swap (out: your export, in: their export)
  6. 06 Return trip → unload at Space Elevator

Build the elevator. Reach the stars.

Interplanetary trade unlocks at Tier 6. Once your home factory is humming, the system is your next playground.