System View

The local solar system.

Your home world orbits a Class-G star, and the orbits are real, so the planets and moons actually move, which is where day and night, the moon phases and the freighter launch windows all come from. Three of your trade partners share this system, and the fourth, Proxima Colony, sits 4.24 light-years out, so the trade network doesn't stop at the edge of the home system, and beyond it a whole galaxy of star systems grows out of your seed. Each partner runs its own economy.

VERIDIAN · CLASS G

↻ THIS DIAGRAM'S ORBITS ARE ARTISTIC LICENSE · IN-GAME THEY'RE SIMULATED · CLICK A PLANET TO LEARN MORE ↻ THE GAME'S OWN ORBITS, DRAWN AT ITS COMPRESSED MAP SCALE · CLICK A WORLD TO LEARN MORE

Trade Partners

Four worlds, four economies.

Each planet trades different goods. Build the right export and you can pull rare materials home that your factory could never produce on its own.

▸ HOME SYSTEM

Veridian IV (Home)

Your home planet, and where every factory starts in the game. It's a temperate world with Earth-like air, leaning 23.4 degrees on its axis just like Earth, where several of the eleven biomes meet on a surface grown from your seed. Build your factory here, and every interplanetary route starts from your Space Elevator.

DISTANCE
You're standing on it
TRAVEL
No trip needed
EXPORTS
Whatever you can spare
RESEARCH
Always unlocked
▸ SOLAR CORONA · 0.05 AU

Stellar Forge

An automated megaplatform anchored at the solar corona, operating at the edge of physics. It produces stellar-grade materials in exchange for advanced manufacturing components.

DISTANCE
0.05 AU
TRAVEL
~15 min
EXPORTS
Stellar Material
ACCEPTS
A Type-1 Catalyst, Graviton Lenses or a Singularity Core
RESEARCH
Dyson Program (T7)
▸ VERIDIAN BELT · 2.7 AU

Asteroid Belt Alpha

A network of automated mining stations in the asteroid belt. They produce rare minerals in exchange for fabricated components.

DISTANCE
2.7 AU
TRAVEL
~1.5 min
EXPORTS
Uranium ore, quantum crystal, gravitite ore
ACCEPTS
Computers, circuit boards or aluminum panels
RESEARCH
Uranium Chemistry (T4)
▸ PROXIMA CENTAURI · 4.24 ly

Proxima Colony

A fledgling human colony still working toward self-sufficiency. They need raw industrial materials, and they can offer quantum crystal and gravitite in return.

DISTANCE
4.24 ly
TRAVEL
~2 min
EXPORTS
Quantum crystal, gravitite ore
ACCEPTS
Iron plates, copper wire or concrete
RESEARCH
Interstellar Travel (T5)
▸ VERIDIAN VII · 5.2 AU

Jupiter Station

A massive orbital platform harvesting Jovian atmospheric gases. They have access to exotic compounds found nowhere else in the system.

DISTANCE
5.2 AU
TRAVEL
~3 min
EXPORTS
Dense matter, atmospheric superfluid
ACCEPTS
Supercomputers, Cyclone Cores or orbital frame segments
RESEARCH
Antimatter (T7)
How Trade Works

Freighter loops.

Build a Space Elevator and assign freighters to trade routes. Cargo lifts to a geostationary orbital platform, and each freighter completes a full round-trip from there: depart loaded, cross to the partner planet, unload, load their export, return. On the ground, cargo drones cover the same job at planet scale, riding great-circle arcs across the surface.

Travel time varies by route. The Asteroid Belt and the outer colonies are quick runs, while the Stellar Forge at the solar corona is the long haul. Because everything is genuinely orbiting, launch windows fall out of where the planets actually are at that moment. Multiple freighters on the same route stagger automatically so you get continuous throughput.

Trade Loop Steps

  1. 01 Load Space Elevator with export goods
  2. 02 Assign freighter to a trade planet
  3. 03 Freighter departs (travel time runs in real-time)
  4. 04 Arrival event → ARIA voice line
  5. 05 Cargo swap (out: your export, in: their export)
  6. 06 Return trip → unload at Space Elevator

Build the elevator, and the stars open up.

Interplanetary trade opens from Tier 3, one partner at a time. Once your home factory is humming, the system is your next playground.