Runs in the browser on itch.io. Free means free — no account, no ads, no catch.

How It Plays

Commit the whole turn. Then watch.

Most card battlers resolve one card at a time. Infinite Initiative makes you queue the entire turn up front — attacks, blocks, buffs, draws — then commits the sequence in one go. The order is the puzzle. Get it right and the combo counter climbs; get it wrong and the Game Master will have something to say about it.

Queue, Commit, Combo

Every card you queue sees the state the previous card leaves behind. Sequencing a draw into a buff into a triple strike is the core skill — and the combo counter keeps score of how well you chained it.

Nine Classes

Nine ways to build a run, each with its own card pool and its own idea of what a good turn looks like. Relics bend the rules further — 38 of them, each pulling a run in its own direction.

The Game Master

A narrator with opinions about your run. He is not on your side. He is not exactly against you either. You'll see.

Content at a Glance

Small game. Not a small deck.

278Cards
69Enemies
38Relics
88Achievements
9Classes
How It Got Made

The side project that got loud.

Infinite Initiative started as a break from Cosmic Scale in Week 17 of the devlog, ate that week and the four after it, and shipped as a finished game. It's a prototype in scope, not in polish — it's done, it's free, and it stays free. The whole story is in the devlog, dead ends included.

Roll for initiative.

It's free, it's in your browser, and a run takes less time than deciding what to watch tonight.