The full library of things you'll drop on the grid — from a Tier-0 crafting bench you build with eight wood and four stone, to a Dyson Sphere Core that pushes 25 GW back into every connected power network on your planet. Click any card for footprint, power draw, build cost, upgrade chain, and the recipes each machine can run.
Planetary assemblers and orbital-scale builders. Megastructure-grade fabrication.
Smelters, constructors, assemblers, manufacturers, antimatter synths — anything that turns inputs into outputs.
Belts, splitters, mergers, drone ports — the circulatory system of your factory.
Chests, containers, silos. Buffers for everything you'll ever make.
Generators, reactors, poles, batteries. The flood-fill grid simulation.
Miners, oil derricks, water extractors. Place over a node, pump the planet.
Foundries, refineries, chem plants. Where matter transforms.
Quantum labs and particle accelerators. Where you unlock the next age.
Dyson nodes, space elevators, planetary relays. The endgame.
Six categories orbit the core. The largest star is the most-populated category — production machines, of course.
Each production building belongs to one of sixteen machine archetypes. Together they form the full crafting graph.
1 ore → 1 ingot. Needs fuel. Tier-1 entry point.
Single-input fabrication. Wires, plates, gears.
Two-input recipes. Motors, batteries.
Iron + coal → steel. Higher heat smelter.
Fluid I/O. Crude oil → fuel, plastic, lubricant.
Multi-input fluid + solid recipes.
Four-input complex assemblies.
Manual recipes. Starting point.
Uranium fuel rods. 2,500 MW. Handle spent fuel.
D-T fusion. 9,000 MW. Cleanest endgame power.
Synthesizes exotic matter. T5 endgame.
Quantum chips + Aria upgrades.
Exotic matter + fusion → antimatter.
On oil deposits. Pumps crude into pipes.
On ore nodes. Drains 1 per cycle.
Adjacent to water. 30/sec.
Cosmic Scale gives you the canvas — power, logistics, automation. What you build is up to you.