Categories

Ten building families.

Planetary

The Planetary Assembler, for the recipes that take two fluids and up to four items.

Production

Crafting stations, constructors, assemblers, fabricators, particle accelerators: anything that turns inputs into outputs.

Logistics

Belts, splitters, mergers, pipes: the circulatory system of your factory.

Storage

Containers, tanks and vaults, the buffers for everything you'll ever make.

Power

Weather Generators, turbines, poles and batteries, which is where all of your power comes from.

Extraction

Miners, fluid extractors and gas harvesters, placed over a node to pull from the planet.

Refining

Smelters, foundries and refineries, where ore becomes ingots and oil becomes plastic.

Research

The Research Lab, where science packs unlock the next age.

Megastructure

Sphere Cores, Launch Cradles, Star Lifters and the rest of the endgame.

Special

The space elevator, the drone port and the lamp post, the pieces that fit no other family.

Composition

The 74 buildings, by category.

Ten categories orbit the core. The largest star is the most-populated category, logistics, because a factory is mostly belts.

Logistics22
Power17
Megastructure11
Extraction6
Production6
Storage4
Refining3
Special3
Planetary1
Research1

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Machine Types

Sixteen machines, one crafting graph.

These are the machines your factory runs on, from the Crafting Station you land with to the Star Lifter at the star, each described the way the game describes it.

Crafting Station

Hand-crafts any recipe of one or two ingredients, and every recipe you research appears here the moment it unlocks.

Smelter

Turns a single ore into ingots, one building for the whole game; research raises its overclock ceiling.

Constructor

Runs every one-input recipe: plates, rods, bolts, gears, wire, cable and concrete.

Assembler

Runs every two-input recipe the Crafting Station could hand-make, on belts.

Foundry

Raw iron ore and coal into steel, bauxite and copper ore into aluminum alloy.

Fabricator

The three- and four-input recipes: frames, data buses, computers, and later the supercomputer.

Refinery

Oil and water in, plastic and rubber out, with heavy oil building up.

Research Lab

Consumes science packs to advance research, and more labs research faster.

Weather Generator

Mk.1 to Mk.3. Feed a storm recipe and a storm forms on its footprint, from the Tornado's 300 MW to the Superstorm's 22,000.

Particle Accelerator

Recipes that take a fluid and two or three items, from Science Pack 4 to Orbital Sails.

Quantum Laboratory

Recipes that take a fluid and four items: Science Pack 5 and the Neural Matrix.

Planetary Assembler

Recipes that take two fluids and up to four items, Science Pack 6 among them.

Miner

Mk.1 to Mk.3 on ore deposits; the Mk.1 pulls 60 units a minute.

Fluid Extractor

Pumps the sea it stands beside, which is water on the home world.

Gas Harvester

Sits on a gas node on a giant's cloud deck and draws 60 units a minute.

Star Lifter

Lifts Stellar Material from the star, 1 to 6 a minute as the swarm grows.

Plan your factory.

Cosmic Scale gives you the power, the logistics and the automation, and what you build with them is up to you.