Cosmic Scale is built by one person, full-time. Every download, follow, and pledge buys more development hours — and lands directly on the roadmap.
I've set a $10,000 first-year goal. Every dollar funds dev hours and unlocks a concrete milestone — listed below.
Numbers update weekly from Stripe — see the devlog the day after each update.
Pay-what-you-want on itch.io. 100% of revenue (minus platform fees) funds development.
Monthly support starting at $3. Cosmetic perks, early builds, name in credits.
Any amount. No strings. Goes straight to engine licenses, music, and pixels.
Free as can be. Wishlists and word-of-mouth fund discovery, which funds development.
Monthly support gets your name in the credits and gives you access to a private community where you'll hear about features before anyone else.
Subscribe monthly at a tier's price, OR tip the equivalent in one-time contributions. A single $3 tip locks you in as Sapling Patron forever. $7 cumulative reaches Sprout. $15 cumulative reaches Oak. Once you cross a threshold, the tier stays — your name on the Patron Wall doesn't disappear if you cancel.
If a subscription isn't your thing, drop a one-time tip in any amount. Every dollar buys me tools, music licenses, and pixel art commissions.
If you'd rather just pay what you want for the game itself, do that on itch.io — it counts double in my books because it spreads the game further.
Hosted by Stripe Checkout — your card never touches this site. Tips are one-time; subscriptions live in the tier list above.
Approximate allocation. Annual breakdown posted publicly each January. No AI art, ever. No filler asset packs.
Every supporter — past, present, future — makes Cosmic Scale possible. Honestly. I see every name.