Cosmic Scale · In Active Development

Hand-crafted worlds. One pixel at a time.

A solo-built isometric factory game where you grow a Kardashev Type-1 civilization from a single mining laser to a star wrapped in light. Twelve biomes. Eight tiers of tech. Planet-scale weather control. Hand-drawn pixel art at every layer. Not playable yet — built openly, week by week.

121Items
129Buildings
95Recipes
29Research Nodes
58Achievements
12Biomes
Cosmic Scale splash art
◆ Tier 0 — Tier 7
SOLO BUILTUnity URP · Hand pixel art
Build In Public · Pre-Launch

Follow the build.

Cosmic Scale isn't out yet — and I'm not going to pretend otherwise. What is real: weekly devlogs, a public roadmap, a working development build that grows every Saturday, and an itch.io page already accepting follows so you'll be first to know when the gates open.

Why Cosmic Scale

Every system, deep enough to live in.

No filler. Every machine has a place. Every biome has a personality. Every tier unlocks new ways to think about your factory.

Power that Flows

A real flood-fill power grid. Lay poles, drop a generator, and watch your machines come alive. The Dyson swarm distributes bonus power across every connected grid in the world.

🛰

Drone Logistics

Set up a Drone Port, paint a route, and let autonomous fleets shuttle resources between bases. Scale from a single belt to interplanetary supply lines.

🌋

Living Biomes

Twelve hand-tuned biomes — from gentle grasslands to volcanic peaks. Each one shapes what you build, how you build it, and how dangerous it is to expand.

Procedural Worlds

Every seed is a new planet. Natural peaks, ridges, canyons, and gorges carved by noise — never the same factory layout twice.

Dyson Sphere Endgame

The final megastructure. Launch segments to orbit, complete the swarm, and reach Kardashev Type-1. Then keep going — Stellar tier is real.

ARIA Companion

Your in-world AI guide. Aria reacts to your milestones, your discoveries, and the quiet ruin of a factory left idle for too long.

Eight Tiers of Progression

Eight ages, one factory.

Move from primitive crafting to stellar engineering. Each tier introduces new machines, new resources, and new logistics challenges. Click any tier below to see what it unlocks.

T0
PRIMITIVE
Hand tools
You land with a mining laser and a crafting bench. Wood, stone, plant fiber. Biomass burners feed the first electricity. Charcoal stations, foundations, walls. This is the “first 30 minutes” tier.
T1
COPPER
Smelters · Belts Mk.1
First smelter. First belt — 120 items/min. Copper plates, wire, cable. The factory starts to look like a factory. The Tier-1 milestone unlocks at the Space Elevator.
T2
IRON
Assemblers · Belts Mk.2
Iron rods, gears, screws. The Assembler joins the lineup — multi-input recipes. Coal generators replace biomass at scale. Splitters, mergers, and underground belts untangle the spaghetti.
T3
STEEL
Foundries · Oil
Steel ingots, beams, pipes. The Foundry handles dual-input recipes; the Refinery cracks oil into plastic + rubber. Fuel generators take you to 150 MW per unit. Belts Mk.3 at 360 items/min.
T4
ELECTRONICS
Circuits · Drones · Mk.4
Circuit boards, computers, AI limiters. Drone Ports for long-distance logistics. The Nuclear Reactor arrives at 2,500 MW. Belts Mk.4 at 600 items/min. The Atmospheric Pressure Compressor unlocks — the first step of the weather-control chain.
T5
QUANTUM
Particle Accelerator · Weather
Quantum Lab and the Particle Accelerator. The full weather-control chain comes online — Tornado Spire, Lightning Capacitor, Hurricane Core. Belts Mk.5 at 900 items/min. This is where the game stops being Factorio-with-a-twist and starts being a Kardashev game.
T6
PLANETARY
Dyson · Belts Mk.6
Megastructures: Dyson Frame, Dyson Lens, Graviton Lens, Orbital Sail. Planetary Assembler. Antimatter synthesis. Belts Mk.6 at 1,320 items/min — Kardashev-class throughput. To reach T7, you must craft the Type-1 Catalyst — which requires four Cyclone Cores from the weather network.
T7
STELLAR
Type-1 Ascension
Endgame. Singularity Core, Stellar Material, Dyson Component, Type-1 Energy Matrix. Pocket Black Hole reactors. Star Lifters. The five-stage Dyson Sphere completes; the credits roll on a Type-1 civilisation built one belt at a time.
The Vision · Kardashev Type-1

Not just a factory game. A civilization scale.

The Kardashev scale measures a civilization by how much of its star's energy it can harness. Type-1 captures every watt that hits a planet — every wave, every wind current, every storm.

Cosmic Scale is the first factory game built around that idea. Conveyor belts and assemblers are the early game. By the end you're steering weather systems, capping mountains with tornado spires, and wrapping a star in a Dyson swarm. The factory is the means. Planetary engineering is the goal.

TYPE III · GALACTIC TYPE II · STELLAR TYPE I · PLANETARY YOU ARE HERE
Twelve Biomes

Every world is a story.

From quiet grasslands to lavender crystal plains, each biome has its own resources, threats, and aesthetic identity.

Worlds in Motion

Hand-crafted pixel art at every layer.

Every tile, every machine, every creature drawn at the pixel level. Lit and shaded by a custom URP isometric shader stack.

Cosmic Scale player outpost in a temperate forest biome — isometric pixel art
Player Outpost · Temperate Forest
Cosmic Scale wide gameplay banner — factory at scale with conveyor belts and assemblers
Futuristic Play
Hand-drawn pixel art icons of Cosmic Scale factory buildings and items
Hand-Crafted Pixel Art
OakTree Games pixel-art logo mark
Built by OakTree
Cosmic Scale main key art — a player overlooking a vast isometric factory
Built to Scale

"Oh, hello! I'm ARIA — Autonomous Resource Integration Assistant. I'll be your guide on this world."

— Aria, your in-world companion
Studio Portfolio

One game shipping. More on the way.

OakTree Games ships one project at a time. Cosmic Scale has my full attention right now — when it hits 1.0, the next project enters active development.

Cosmic Scale COMING SOON

Isometric factory game. In active development. Follow along on itch.io — wishlist on Steam at launch.

Project Two

Concept stage. The next OakTree project — genre still flexible, philosophy locked in.

Project Three

Dream stage. Notes on napkins. Becomes real after Cosmic Scale 1.0.

Help me reach the stars.

Cosmic Scale is being built by a solo developer, day by day, openly on itch.io. Every follow, every pledge, every kind word is fuel for the next milestone — and gets the game one step closer to launch.